Design & Technology

‘Design is not just what it looks like and feels like. Design is how it works’

Steve Jobs

Intent

At Knutton St Mary’s Academy we intend to build a Design and Technology that develops learning and inspires children. We aim to use creativity and imagination to enable pupils to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. The children will acquire a broad range of skills and knowledge which can be transferred across curriculum, which will result in a deepened understanding. The Design and Technology curriculum at Knutton St Mary’s will provide opportunities to:

      • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
      • build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
      • critique, evaluate and test their ideas and products and the work of others
      • understand and apply the principles of nutrition and learn how to cook.

Aspirations

Pupils develop an understanding of how subjects and specific skills are linked to future jobs.

Here are some of the jobs you could aspire to do in the future as a Techie:

  • Head of Architecture
  • Building Society Manager
  • Ethical Hacker
  • Cartoonist

For more careers, please visit First Careers.

Implementation

At Knutton, St Mary’s Academy we will ensure:

      • Teachers will create a positive atmosphere for learning, which will reinforce that all children are capable of achieving high standards in D&T.
      • Teachers will promote the use of accurate and rich vocabulary throughout the D&T curriculum.
      • Cycles of lessons, in line with the National curriculum, which plan for progression and depth of knowledge.
      • Delivery showing clear following of the design process where each project will follow: research, design, make and evaluate.

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Impact

      • Children will enjoy using their creativity and imagination to design and make projects
      • Children will learn news skills, build on prior knowledge and make links with the wider curriculum and real life.
      • Children will learn learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens.
      • Most children will achieve age related expectations in Design and Technology.